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7TH
FORM

Type
Solo Indie Studio
Focus
Action games with weight, depth, and replayability
Status
Building EVENTIDE
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About 01
Profile Photo
Thomas Huynh
Founder & Solo Dev

10+ years in games.
Now building my own.

I've spent over a decade in the gaming industry, working on projects that shaped how I think about games. Started with What Remains of Edith Finch, then moved to ARK: Survival Evolved, MultiVersus, and most recently 2XKO.

Through all of it, I always had dreams of making my own game someday. Now I'm finally taking that leap.

I care deeply about games that make you feel good while playing—through combat, through feedback, through that moment when everything clicks. Games that let you escape from reality through pure fun and captivation.

Outside of Dev
Competitive TCGs Board Games Video Games Pickleball Anime Traveling Escape Rooms
Design Pillars 02
01
Dynamic Combat
Responsive, weighty action where positioning and timing create skill expression.
02
Engaging Gameplay
Systems that demand attention and reward mastery over time.
03
Satisfying Animation
Every frame communicates impact, intent, and feedback.
04
Deep Replayability
Runs that feel fresh and strategies worth exploring.
Current Project 03
EVENTIDE Trailer Coming Soon
In Development

EVENTIDE_

Solo extraction hunting inspired by Monster Hunter and Arc Raiders. Drop into hostile environments, hunt deadly creatures and enemies, and extract before time runs out.

Explore hand-crafted biomes—each with its own ecosystem, threats, and secrets to uncover. Study your prey. Learn their patterns. Exploit their weaknesses.

Every raid is a 30-minute high-stakes run. Master technical, weighty combat across multiple weapon types. Gather rare materials to craft stronger gear. Push deeper into dangerous territory—but know when to get out. Die, and you lose everything you came in with.

Get_In_Touch

Follow development, talk game design, or just say hello.